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AN1368 Datasheet(PDF) 24 Page - Microchip Technology |
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AN1368 Datasheet(HTML) 24 Page - Microchip Technology |
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24 / 34 page ![]() AN1368 DS01368A-page 24 2011 Microchip Technology Inc. USER MESSAGE INTERFACE The user message interface is a sublayer of the GOL which is enabled if the GOL is used. This sublayer is used to facilitate the message passing between widgets and user input. For example, if the user presses a button, then a message is sent to a call back function, called GOLMsgCallback(), where the message indicating that the button is pressed is checked and an action is taken. This callback function must be present in the application code if the GOL is being used, no matter if message passing is being used or not. If the message passing is not used, the function body must return a ‘1’. Similar to GOLDraw(), GOLMsg() must be called continuously in a loop inside the application code to facilitate message collection and passing. The usage of GOLDraw(), GOLDrawCallback(), GOLMsg() and GOLMsgCallback() are explained in Example 4, Example 5 and Example 6. APPLICATION LAYER In this layer, the user has full control of the application. Initially, the user must initialize the Microchip Graphics Library. The initialization is done by calling GOLInit() if all the layers are being used, InitGraph() if the GOL is not being used but the Primitive and Display Driver layers are being used, or by calling ResetDevice() if only the Display Driver layer is being used. After the initialization routine, the Primitive and Driver layers’ APIs can be called to achieve the required draw functionality. To use GOL objects (like buttons), the widgets must be created by calling the widget’s create function (e.g., BtnCreate() ), one by one, until all of the widgets are created. This step will not display the widgets. The created widgets are drawn on the screen when the GOLDraw() function is called repeatedly in a while loop. The messages are processed by calling the GOLMsg() inside the same loop, as shown in Example 5. After GOLDraw() is done, messages are received from the touch screen driver and hard buttons driver. The obtained message is passed to GOLMsg() to process and to output a widget-specific message. For example, it converts a “USER TOUCHED POSITION 100, 100” message to BUTTON1_PRESSED. Additionally, the application must possess the GOLDrawCallback() and GOLMsgCallback() functions. If custom drawing is not done, then the draw callback is used, as shown in Example 4. EXAMPLE 4: The message callback handles the processed message sent out by the widgets, as shown in Example 6. If the application already uses a main loop, GOLDraw() and GOLMsg() can be called within the loop (see Example 5). Note 1: Refer to the application note, AN1136, “How to Use Widgets in Microchip Graphics Library ” for creating a simple application. 2: Refer to the Microchip Graphics Library Help file for the list of related application notes. WORD GOLDrawCallback(void) { return (1); } |
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