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AN1368 Datasheet(PDF) 13 Page - Microchip Technology |
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AN1368 Datasheet(HTML) 13 Page - Microchip Technology |
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13 / 34 page ![]() 2011 Microchip Technology Inc. DS01368A-page 13 AN1368 Frame Buffer Size The size of the frame buffer is calculated as follows: EQUATION 2: Table 3 shows an example for the QVGA (320x240) display. If the double-buffering technique is used, the frame buffer requirement will double (see Appendix B: “Double-Buffering” for more information). If the frame buffer is inside the display controller or the smart display module, and if the RAM is fixed, the maximum resolution that can be supported is limited. Processing Power (MIPS) The processing power required is application-specific. It depends on how many graphic elements are displayed on the screen and the complexity of the graphic elements. More processing power is required to draw complex shapes, such as a circle, bevel, text, etc., rather than lines and rectangles. The processing power requirements also depend on if a hardware graphics accelerator is available and used. Processing power requirements also depend on the update rate of the screen elements. For many embedded graphics applications, ≥ 16 MIPS processing power could be sufficient. The best way to check the processing power requirements is to evaluate using the standard graphics development tools. (For more information on development tools, see the “Development Tools” section. Configuration of Graphics Components In Table 2, each configuration has its own advantages and disadvantages. Most often, the decision to use one or another configuration is not influenced by the technical advan- tages or disadvantages, but rather by a supply chain advantage or the availability of components. The designer must balance between optimizing a design to meet the requirement and managing the supply chain. Frame Rate VS. MIPS Frame rate refers to the number of different frames that can be displayed in a second. This is a good performance index for display of a video, but not for an embedded GUI application. In general, an embedded application does not always change the entire screen, instead it changes a part of the screen, like a button or a check box. The amount of change depends on the size of the changed widget. The update time also depends on factors, such as if the change belongs to a widget or an image. It is important to consider the worst-case scenario on the planned application. Initial calculation of frame rate and MIPS is important to get the preliminary requirements for the system. In addition to these calculations, it is recommended to evaluate the system using development tools, such as evaluation kits. Frame Buffer (Bytes) = Total_number_of_pixels x Color_Depth (in BPP)/8 |
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