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PSD835G2V Datasheet(PDF) 39 Page - STMicroelectronics |
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PSD835G2V Datasheet(HTML) 39 Page - STMicroelectronics |
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39 / 118 page ![]() PSD835G2V Programming Flash memory 39/118 8.2 Data toggle Checking the Toggle Flag (DQ6) bit is a method of determining whether a Program or Erase cycle is in progress or has completed. Figure 7 shows the Data Toggle algorithm. When the MCU issues a Program instruction, the embedded algorithm within the PSD begins. The MCU then reads the location of the byte to be programmed in Flash memory to check status. The Toggle Flag (DQ6) bit of this location toggles each time the MCU reads this location until the embedded algorithm is complete. The MCU continues to read this location, checking the Toggle Flag (DQ6) bit and monitoring the Error Flag (DQ5) bit. When the Toggle Flag (DQ6) bit stops toggling (two consecutive reads yield the same value), and the Error Flag (DQ5) bit remains 0, the embedded algorithm is complete. If the Error Flag (DQ5) bit is 1, the MCU should test the Toggle Flag (DQ6) bit again, since the Toggle Flag (DQ6) bit may have changed simultaneously with the Error Flag (DQ5) bit (see Figure 7). The Error Flag (DQ5) bit is set if either an internal time-out occurred while the embedded algorithm attempted to program the byte, or if the MCU attempted to program a 1 to a bit that was not erased (not erased is logic 0). It is suggested (as with all Flash memories) to read the location again after the embedded programming algorithm has completed, to compare the Byte that was written to Flash memory with the Byte that was intended to be written. When using the Data Toggle method after an Erase cycle, Figure 7 still applies. the Toggle Flag (DQ6) bit toggles until the Erase cycle is complete. A 1 on the Error Flag (DQ5) bit indicates a time-out condition on the Erase cycle; a 0 indicates no error. The MCU can read any location within the sector being erased to get the Toggle Flag (DQ6) bit and the Error Flag (DQ5) bit. PSDsoft generates ANSI C code functions which implement these Data Toggling algorithms. 8.2.1 Unlock bypass The Unlock Bypass instructions allow the system to program bytes to the Flash memories faster than using the standard Program instruction. The Unlock Bypass mode is entered by first initiating two Unlock cycles. This is followed by a third Write cycle containing the Unlock Bypass code, 20h (as shown in Table 28. on page 32). The Flash memory then enters the Unlock Bypass mode. A two-cycle Unlock Bypass Program instruction is all that is required to program in this mode. The first cycle in this instruction contains the Unlock Bypass Program code, A0h. The second cycle contains the program address and data. Additional data is programmed in the same manner. These instructions dispense with the initial two Unlock cycles required in the standard Program instruction, resulting in faster total Flash memory programming. During the Unlock Bypass mode, only the Unlock Bypass Program and Unlock Bypass Reset Flash instructions are valid. To exit the Unlock Bypass mode, the system must issue the two-cycle Unlock Bypass Reset Flash instruction. The first cycle must contain the data 90h; the second cycle, the data 00h. Addresses are Don’t Care for both cycles. The Flash memory then returns to Read mode. |
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